#ifndef PLAYERBEHAVIOUR_H
#define PLAYERBEHAVIOUR_H

#include "../../engine/World.hpp"
#include "../../engine/input/KeyBinder.h"
#include "../../engine/behaviour/Behaviour.hpp"
#include "../../engine/camera/Camera.hpp"
#include "../object/Player.h"

#include <sfml/Window.hpp>

class PlayerBehaviour : public Behaviour {
    protected:
        Player* player;

    public:
        PlayerBehaviour(Player*);
        virtual ~PlayerBehaviour();
        void update(float);
};

#endif // PLAYERBEHAVIOUR_H
